DarkSpore Hot Fix (March 10)

General
• Fixed some issues which could cause players to be returned to the Arsenal from within a game.
• Enrage will now properly scale with Strength on Sentinels and Dexterity on Ravagers instead of always using Mind.
• Reduced the effect of multiplayer hero scaling.
• Fixed a bug where obelisks and health obelisks would pop out of existence too quickly after being used.

NPCs
• Fixed a bug where Accurate elites were always critting instead of critting 50% of the time.
• Ghostly and Reflective elites adjusted to 25%/40%/60% resistance.
• Deadly elite damage bonus reduced to 50%.
• Persistent elites now resurrect at 50% health, down from 60%.
• Tough elite health bonus reduced to 50%.
• Unstoppable elites are no longer immune to DoTs, but gained immunity to Suppression.
• Arcturus will spawn fewer Scarabs in Invasion and Apocalypse difficulty.
• Elites now have fewer additional abilities at various threat ratings.
• Elites have a reduced spawn chance at the higher threat ratings.
• Reduced the health bonus for elites slightly.
• Laser Tank beams no longer tick twice for damage on initial contact.
• Reduced the range of Elite auras in Onslaught and Invasion modes.
• Persistent aura will no longer stay on when the elite providing the aura has been fully killed.
• Ghostly/Reflective/Shifted shaders will no longer incorrectly stay on enemies when the elite providing the aura has been killed.

Maldri
• Unpredictability dodge bonus reduced to 75%.

Blitz
• Plasma Wreath resist bonus reduced to 75%.

Wraith
• Increased the cooldown of Ghostform to 24 seconds.

Tork
• Toxic Spores will no longer deal less damage when continually attacking the same target.
• Sporogenesis now heals more but costs significantly more power.

Magnos
• Resonance no longer adds additional damage for Dodge or Resist chances over 100%

SRS-42
• Missile Barrage will now channel for longer and launch additional missiles if SRS-42 has AoE Duration items equipped.

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